Basic Rules

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You have a 30 card deck filled with terrain cards, character cards, item cards, and command cards. Use them to create your Starting Party. After all players have selected their Starting Party and placed it face-down, the first turn of the game can begin.

You can refer to the Videos for a visual guide.

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Win Conditions[edit | edit source]

  • Defeat all Characters your opponent controls.
  • Reduce your opponent’s HP from 50 to 0.

Always 2 out of 3[edit | edit source]

Terrene Odyssey is always played in a best 2 of 3 format. After you have won a game, both players reveal all their hidden cards, shuffle all their cards back into their deck and choose a new Starting party for the next game of the set.

Starting Party Composition[edit | edit source]

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Each player starts with the following:

Players are not allowed to have duplicates of cards in their starting party composition.

Turn Structure[edit | edit source]

Command Phase[edit | edit source]

  • Lose all remaining Actions
  • Gain Actions based on what your Terrain card says
  • Effects that say ‘Start of Turn’ trigger

Draw Phase[edit | edit source]

Draw a card from your deck

Action Phase[edit | edit source]

You can do the following Actions on your turn. Some Actions cost you the Actions your Terrain produced. Others are free.

Action Phase – Spend Actions[edit | edit source]

  • Recruit a Character in play.
  • Attack with a Character by playing 1 Action. Each Character can attack once per turn.
  • Pay for Trigger Abilities on Characters, Items, Commands, and/or Terrains (X Actions).

Action Phase – Free Actions[edit | edit source]

  • Hide a Character into play from your hand by playing it face-down.(Takes up 1 SP)
  • Block an attack from an enemy Character. You can only do this on your opponent’s turn.
  • Assign Items and Commands to your Characters (card placed face-down behind the Character holding it)
  • Trade face-down Items and Commands between two of your Characters. You can do this once during each of your turns.
  • Dismiss Characters, Items, and Commands you control (You take any damage on these cards to your HP).
  • Run from battle and forfeit the game. If you run during a set, you draw 2 cards on your first turn of the next game (same set only).

End Phase[edit | edit source]

All ‘End of turn’ effects trigger Your turn is over

Battle![edit | edit source]

Declaring an Attack[edit | edit source]

  • Spend 1 Action
    • Characters CAN attack on the same turn they are Recruited
    • Each Character can only attack once per turn
    • Push the attacking Character forward (to help remember which Characters have already attacked)
  • The defending player chooses which Character blocks the attack, unless the attack is a Direct Attack

Blocking an Attack[edit | edit source]

  • Declaring a blocking Character is a free Action
    • You may not block an attack with more than one Character
    • A Character can block multiple times
  • After each block, the blocking Character suffers Defense Decay
    • A -5 DEF Token is placed on the Character until the start of it’s next turn
    • Defense Decay stacks
  • Blocking Characters do not deal damage back to their attackers unless they have Retaliate

Damage Calculation[edit | edit source]

  • The ATK of the attacking Character is reduced by the blocking Character's DEF
  • The remaining ATK is dealt as Battle Damage to the blocking Character
  • If the damage sustained by a Character is greater than or equal to their remaining HP, they are Defeated
    • Damage exceeding the defeated Character's HP is dealt to the defending player's HP (Overkill Damage)

XP and Leveling up[edit | edit source]

Gaining XP[edit | edit source]

When you defeat a Character, you gain XP equal to its LV. XP is exclusive to the Character that dealt the final blow. Look at your Terrain card to determine the permanent growths that XP earns you.

Card Types[edit | edit source]

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Terrain Cards[edit | edit source]

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  • Terrain cards produce the amount of Actions you get per turn
  • Terrains have XP trees on them that determine how your Characters grow when they gain XP
  • Terrains have Trigger effects you can use if you control Characters of certain affiliations

Character Cards[edit | edit source]

  • These are the Characters that make up your party.
  • They can attack, block, use items, carry out commands or even use their own abilities!

Items and Commands[edit | edit source]

Assign Items and Commands to your Characters as part of your Starting Party Items are cards any Character can use and represent physical things Commands are things you tell your Character to do but are usually class specific Over the course of the game, you will resupply them from the cards you draw from your hand

See Also[edit | edit source]